“One of the hardest things in life is accepting that we’ve a problem.”

At TD Meetup 19, I dove into one of the most important skills for any Technical Director or artist: true problem-solving. It’s not about quick fixes or duct tape solutions—it’s about understanding the root of an issue and aligning your fix with the bigger production goals. In the talk, I break down the four levels of problem-solving, share the mindset and skills that separate problem solvers from problem fixers, and explain why scripting, curiosity, and collaboration are key to thriving in VFX and games. And how to become a key figure as a Technical Director.

A person standing on a platform with arms extended, wearing black shorts and holding objects in each hand. The background is gray, and text on the left side reads 'PROBLEM SOLVER' and 'ALEXANDER RICHTER'.

If you’ve ever felt like you’re just firefighting instead of moving projects forward, this session is for you. Think of it as a practical guide to turning daily chaos into opportunities—and maybe sharpening your Python blade along the way.

Watch the FULL event



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